SubPar
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SubPar is an entry to the 2007 java 4k game
competition. Story It is 2063
and man kind has reached Alpha Centuari however instead of finding a rich new
solar system to study and exploit, the system was not as empty as was
previously believed. Probably
the most improbable of events, the same time that the "Jhonus"
probe reached the system an alien probe like wise was mapping the
system. This monuments event in history was also the most disastrous as the
Jhonus probe mistook the alien probe as an ore-rich asteroid and promptly
fired its mining lasers and destroyed the alien probe. This must
have been taken as an act of aggression on the from the perspective of the
alien probe's race as since that date there have been alien raids into our
solar system almost as deep as the orbit of the Earth. Mankind's
defense forces had been systematically downsized after Mars, last of the
rogue planets, joined the Sol Treaty. The Defense forces were severely
out numbered and out classed in the initial attacks on Io and Europa but were
able to repulse the invaders and limp back to dock. There are
now projects being brought into place to manufacture the weapons of war to
the scale necessary, however these weapons will not be ready for the next
four months. To help
safeguard human settlements during this critical time in the outer solar
system the United government has introduced a policy of hiring mercenaries. You are one
such mercenary and it is your goal to kill as many of these alien invaders as
possible to protect humanity... and of course the bounty on each kill helps! Objectives >
Survive thirty five, 30 second waves of alien attackers. >
Collect power ups to regain ship health and increase your fire power. > Return
home to a hero's welcome and a king's ransom! Instructions Use the
arrow keys to manoeuvre your fighter and the Space Bar to fire your weapons. By
collecting power ups you will gain more powerful weapons, be warned however,
if you are struck by enemy fire it is likely one of your upgraded weapons
will be stripped from you and your upgrade cycle takes a step backward. Power
ups will appear every 10 kills initially but you will require more kills to
receive power ups as the game progresses. The Power
Up will be able to give you one of the following: <no
image> > Regain
health. Gives you a ship health bonus.
> Plasma
gun. The single most powerful weapon available, each plasma blast is going to
do damage!
> Buck
Shot. Fires multiple weak energy rings. This energy ring technology was
derived from damaged alien craft. While weak by themselves, in numbers they
can do significant damage. More powerful Buck Shot versions have extra shots
as well as weapon upgrades.
> Laser
Beam. The laser beam has been the main stay of space weaponry for 30 years.
This version is powerful enough to be able to penetrate weaker alien craft
and continue on the other side. *NOTE* You can only
have a maximum of five guns on your fighter. When you reach this limit, the
power up will replace existing guns with more powerful different versions of
the guns. The basic
alien craft are as follows:
Nickname:
Bull. Attacks in a charge with no deviation in direction, Has heavy
shielding. Only a real threat in numbers.
Nickname:
Nickname:
Mad Cow. Similar to the Bull, it charges in, however it is unpredictable and
may randomly change direction. It is not as shielded as the Bull but is
unpredictiveness makes it a more of a challenge. It seems that the aliens
have attempted to replicate your FJX-189 Fighter but obviously they failed
with the guidance system.
Nickname:
Tipsy. Its name is apt as it seems to be quite drunk and will weave back and
forth along a line. It is reasonably shielded. One could dismiss this craft
as a threat however its weaving behaviour can make it difficult to attack and
avoid.
Nickname:
Heat Seeker. The most intelligent of the bunch, it will actively steer toward
your ship to better aim its weapon or even deliberately crash into you. It
has only week shielding however its seeking ability makes it the most
dangerous of all the alien attack craft! These basic
alien craft are upgraded in strength, agility and speed as well as fire power
and rate every seven waves. Good Luck
and have fun! |
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Made by Nicholas Klaebe 2007 |
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